Supreme Commander
Publisher: THQ
We used the full retail version of
Supreme Commander with the version 3223 patch applied.
Supreme Commander is developed by Chris Taylor, the creator of the
Total Annihilation series, and his development team, Gas Powered Games. Together, Taylor and his team have created what is widely regarded as the spiritual successor to one of the greatest RTS games of all time.
SupCom is a hugely tactical and strategic monster on a massive scale -- hundreds of units can appear on screen at once. It's a massive departure from anything else we've recently seen in the genre. It's one of (if not) the first RTS to allow the player to scroll out to view the scale of battle in its entirety.
We used the game's in-built performance test during our testing, as this provides over seven minutes of variable gameplay -- both zoomed in and out -- that should represent typical scenarios that a user is likely to encounter whilst playing the game. Due to the massive scale of the game, it's incredibly hard to accurately quantify performance in any other way. All in-game settings were set to medium.
-
Nvidia GeForce 8600 GTS 256MB
-
ATI Radeon X1950 XT 256MB
-
Asus EN8600GT 256MB
-
ATI Radeon X1950 Pro 256MB
-
Nvidia GeForce 7900 GS 256MB
-
ATI Radeon X1650 XT 256MB
-
Sapphire Radeon HD 2600 XT 256MB GDDR4
-
Nvidia GeForce 7600 GT 256MB
Frames Per Second
-
Nvidia GeForce 8600 GTS 256MB
-
ATI Radeon X1950 XT 256MB
-
ATI Radeon X1950 Pro 256MB
-
Nvidia GeForce 7900 GS 256MB
-
Asus EN8600GT 256MB
-
ATI Radeon X1650 XT 256MB
-
Sapphire Radeon HD 2600 XT 256MB GDDR4
-
Nvidia GeForce 7600 GT 256MB
Frames Per Second
-
ATI Radeon X1950 XT 256MB
-
Nvidia GeForce 8600 GTS 256MB
-
ATI Radeon X1950 Pro 256MB
-
Nvidia GeForce 7900 GS 256MB
-
Asus EN8600GT 256MB
-
Sapphire Radeon HD 2600 XT 256MB GDDR4
-
Nvidia GeForce 7600 GT 256MB
-
ATI Radeon X1650 XT 256MB
Frames Per Second
The tables turn in
Supreme Commander, as the Asus EN8600GT is faster than Sapphire's HD 2600 XT GDDR4 at all resolutions and settings tested here. We found the game playable at 1280x1024 4xAA 16xAF, but at 1680x1050, it was a little laggy for our tastes. With anti-aliasing disabled, we curiously found that performance suffered at 1680x1050... Yeah, we told you we'd had some strange happenings.
Want to comment? Please log in.